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Exporting Obj Files From 3dsmax To Houdini

Dr. Gore

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Hmm, whenever I exported objs from max it was with a third party plugin. It had options for tris, quads, ngons. But this plugin was for older versions of max, I guess by now 3ds max has native obj import/export.

I would imagine this is an option you have to set in the exporter. Otherwise I guess you have to manually get rid of the extra edges with the Dissolve SOP.

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I don't think houdini have ane quadrangulate sop?

But as soon as you export clean geometry in quads it should import it as is (without triangulating), so the only sop to apply after "file" should be "facet" with post compute normals to clean things up.

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