kidsreturnjj Posted March 14, 2018 Share Posted March 14, 2018 Hi, Houdini guys. Is there way to blend orient quaternion between frames (as timeblend) after RBD packed sim?? Timeblend works for position value but it doens't blend for orient. Thanks! Quote Link to comment Share on other sites More sharing options...
symek Posted March 14, 2018 Share Posted March 14, 2018 Does't "Smooth interpolate Normals, Quaternions..."option on TimeBlendSOP work for you? It should interpolate orient attribute. If for some reason it doesn't, you can use VEX's slerp function to tinker up own timeblend. Quote Link to comment Share on other sites More sharing options...
Skybar Posted March 14, 2018 Share Posted March 14, 2018 6 hours ago, symek said: Does't "Smooth interpolate Normals, Quaternions..."option on TimeBlendSOP work for you? It should interpolate orient attribute. If for some reason it doesn't, you can use VEX's slerp function to tinker up own timeblend. That option is new in 16.5 though, he might not be using it. 1 Quote Link to comment Share on other sites More sharing options...
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