eistan Posted March 29, 2018 Share Posted March 29, 2018 Hi does anybody familiar with that issue? it happens often and usually gone after some changing but now its still there and i cant fix it, as u see here it looks like a bounding box from colission ship, so i found its a velocity of collision from fluid solver, i use volume representation of the ship, and there isnt any colission on the ship but the fluid solver makes it itself and it wrong, how to do this correct ? Quote Link to comment Share on other sites More sharing options...
Atom Posted March 29, 2018 Share Posted March 29, 2018 (edited) The StaticObject is not the actual surface used in FLIP collision. FLIP contains its own collision surface which you can view (in purple) by activating the Guide on the FLIPObject. The FLIP surface object resolution is derived from the Particle Separation by default. So lower that value to increase FLIP collision resolution. You can decouple FLIP collision resolution from FLIP particle separation by enabling Override Particle Separation. Then just lower that value on it's own. Can you post a screen shot of that submarine model converted to a collision object? (i.e. the VDB representation). My guess is it might not be water tight. Edited March 29, 2018 by Atom 1 Quote Link to comment Share on other sites More sharing options...
eistan Posted March 29, 2018 Author Share Posted March 29, 2018 no, i dont thing its a collision presentation problem, its a velocity collision, but how to solve it idk here is the collision presentation and collision velocity, as u can see that red trails vector have the same bbox shape as my problem Quote Link to comment Share on other sites More sharing options...
eistan Posted March 29, 2018 Author Share Posted March 29, 2018 problem solved! it was a Exterior Band, i should increase it! and turn on this checkbox of course Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.