PlatinumFishy Posted April 5, 2018 Share Posted April 5, 2018 So I am attempting to make a properly subdivide-able inset for this irregular curved geometry. I used UV's in order to place the shape of the inset on the base geometry. The problem I am facing is that I am unable to easily connect the inset with the border of the base geometry. Poly bridge and Poly fill have both failed me (or maybe I am not using them right) so if anyone has any suggestions on how to fix the problem that would be great. P.S. I was wanting to preserve the original shape but even if I were to get the polyfill/polybridge to work properly I doubt it would still have the same shape as the original. I was going to try to use UV's again to refit the geometry but I am not entirely sure if it would work, so if anyone has advice on returning it to its initial geometry that would be great. inset.hiplc Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 5, 2018 Share Posted April 5, 2018 in general, I do my best to avoid using bridge for its flakiness...but here's my attempt... (in your 2nd extrude, i think output back should be off) inset_mod.hipnc Quote Link to comment Share on other sites More sharing options...
PlatinumFishy Posted April 6, 2018 Author Share Posted April 6, 2018 55 minutes ago, Noobini said: in general, I do my best to avoid using bridge for its flakiness. I would like to avoid them as well but I am also adverse to doing things manually. Do you have any tips or tricks for modeling without them? Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 6, 2018 Share Posted April 6, 2018 I try to use polyextrude instead...hard to say in general what the alternate to bridge would be...but I would probably rethink my design...sounds drastic yes..but here's an example: I started with bridge....lost some hair...then decided to abandon bridge and started all over again with a different design (ver 1.04 on)....just works... Quote Link to comment Share on other sites More sharing options...
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