Mozzarino Posted April 13, 2018 Share Posted April 13, 2018 Hello every one, I am doing a regular FLIP simulation where I have my particles colliding properly with a passive object. I have added a whitewater dopnetwork from shelf, and I re-created the collision setup in there. When I add foam and spray, everything goes as expected, but the spray just goes ballistic and completly ignores th collision borders. In the capture below you have an example of the overshooting particles (the ones making the correct form are the regular corefluid FLIP particles). Quote Link to comment Share on other sites More sharing options...
Andrea Posted April 14, 2018 Share Posted April 14, 2018 Inside the spray tab of the Whitewater solver there is an option called "Behaviour at limits". Is it already set to "Collide at closed"? Quote Link to comment Share on other sites More sharing options...
Mozzarino Posted April 14, 2018 Author Share Posted April 14, 2018 @Andrea Yup, it is... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.