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How To Brake The Wall By Particles?


hoknamahn

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Try looking at the example file in the help for the POP Solver DOP.

22909[/snapback]

Huh... I have a RBD Fractured Object (polygonal grid with unique points) and POP Object. But simulation looks as it's not Fractured Object but usual RBD Object. When the particles hit that object the object doesn't scatter on a parts and turns entirely.

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but i don't understand how can i made  particles as volume object, may be sphere or box?

22936[/snapback]

Copy Objects DOP? :huh: Interesting question.

I have another one question: when I change geometry from boxes to grid (in the brake_wall_by_particles.hipnc scene) particles doesn't see the grid. All my experiments with breaking of the grid (or other 2d object) by _particles_ are failed :(

So I still wanna see example with breaking of the _grid_.

Any suggestions?

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