brandonY Posted January 26, 2006 Share Posted January 26, 2006 i am new to houdini.. ok so when i turn off the micro-polygon render my shaders don't render. and i am using some deflaut VEX shaders., and also.. is there a way to pre cook moving geometry to make it render faster? thanks in advanced! -Brandon Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted January 26, 2006 Share Posted January 26, 2006 i am new to houdini..ok so when i turn off the micro-polygon render my shaders don't render. and i am using some deflaut VEX shaders., and also.. is there a way to pre cook moving geometry to make it render faster? thanks in advanced! -Brandon 24129[/snapback] Hello, I just played with the scene using couple of generic VEX surface shader that came with Houdini and turned on the "turn off micro-polygon render". Everything seems to be rendering for me just fine... Perhaps you have not set the render flag (purple) in the shader sop to tell it to render that object? If you are using Apprentice, I am afraid you won't be able to use Geometry ROP to bake out a sequence of geometry. Otherwise, you can use a File SOP to read in that sequence of geometry from disk after you've baked them out. you'd do something like this in the File SOP's field: /home/alex/myGeometry.$F.bgeo Does this help? Alex Quote Link to comment Share on other sites More sharing options...
edward Posted January 26, 2006 Share Posted January 26, 2006 Are you rendering a sequence of images? Is your geometry deforming? Even with default shaders, there could be many factors surrounding rendering speed. Some tips could be found in: http://odforce.net/wiki/index.php/MantraOptimizations The Lighting Tutorial here talks a bit about Interactive Photorealistic Rendering (IPR) which will speed up doing tweaks on a single image much faster: http://www.sidefx.com/index.php?option=com...d=14&Itemid=132 Is there a .hipnc file you can post? Quote Link to comment Share on other sites More sharing options...
brandonY Posted January 26, 2006 Author Share Posted January 26, 2006 Are you rendering a sequence of images? Is your geometry deforming? Even with default shaders, there could be many factors surrounding rendering speed. Some tips could be found in:http://odforce.net/wiki/index.php/MantraOptimizations The Lighting Tutorial here talks a bit about Interactive Photorealistic Rendering (IPR) which will speed up doing tweaks on a single image much faster: http://www.sidefx.com/index.php?option=com...d=14&Itemid=132 Is there a .hipnc file you can post? 24136[/snapback] Quote Link to comment Share on other sites More sharing options...
Jason Posted January 26, 2006 Share Posted January 26, 2006 If you are using Apprentice, I am afraid you won't be able to use Geometry ROP to bake out a sequence of geometry. 24132[/snapback] The closest you can get this is to use a Cache SOP which will help speed up this if you're rendering from your local machine. It won't help any if you're rendering inidividual frames on a render-farm. Quote Link to comment Share on other sites More sharing options...
Guest xionmark Posted January 26, 2006 Share Posted January 26, 2006 If you are using Apprentice, I am afraid you won't be able to use Geometry ROP to bake out a sequence of geometry. Otherwise, you can use a File SOP to read in that sequence of geometry from disk after you've baked them out. you'd do something like this in the File SOP's field: /home/alex/myGeometry.$F.bgeo 24132[/snapback] Remember, even though the GEO ROP isn't available in the apprentice edition, one can still use the good ol' UNIX SOP to write out sequences of geo. --Mark Quote Link to comment Share on other sites More sharing options...
brandonY Posted January 26, 2006 Author Share Posted January 26, 2006 Remember, even though the GEO ROP isn't available in the apprentice edition, one can still use the good ol' UNIX SOP to write out sequences of geo.--Mark 24149[/snapback] i restarted my computer and that seem to fix the micro-polygon render problem, other than that i am just trying to speed things up render wise. ok i am doing the infamous pinbox. and yes i am doing a series of images.. IMPORTANT: to switch to to the higher res version, go the variables and switch to 1 for high res and 0 for low res. here is the file. FILE -Brandon Quote Link to comment Share on other sites More sharing options...
Bernard Posted January 28, 2007 Share Posted January 28, 2007 Hello,I just played with the scene using couple of generic VEX surface shader that came with Houdini and turned on the "turn off micro-polygon render". Everything seems to be rendering for me just fine... Perhaps you have not set the render flag (purple) in the shader sop to tell it to render that object? If you are using Apprentice, I am afraid you won't be able to use Geometry ROP to bake out a sequence of geometry. Otherwise, you can use a File SOP to read in that sequence of geometry from disk after you've baked them out. you'd do something like this in the File SOP's field: /home/alex/myGeometry.$F.bgeo Does this help? Alex Hello, Using Houdini 8.1.845 non-commercial, and it's possible to use Geo ROP to write out geo files... Is that not supposed to do that? thanks, bern Quote Link to comment Share on other sites More sharing options...
sibarrick Posted January 29, 2007 Share Posted January 29, 2007 Hello,Using Houdini 8.1.845 non-commercial, and it's possible to use Geo ROP to write out geo files... Is that not supposed to do that? thanks, bern They might have lifted the restriction because the autorig relies on it to write out standin geometry... just a guess. Quote Link to comment Share on other sites More sharing options...
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