Jump to content

Render Question


Recommended Posts

i am new to houdini..

ok so when i turn off the micro-polygon render my shaders don't render.

and i am using some deflaut VEX shaders.,

and also.. is there a way to pre cook moving geometry to make it render faster?

thanks in advanced!

-Brandon

Link to comment
Share on other sites

i am new to houdini..

ok so when i turn off the micro-polygon render my shaders don't render.

and i am using some deflaut VEX shaders.,

and also.. is there a way to pre cook  moving geometry to make it render faster?

thanks in advanced!

-Brandon

24129[/snapback]

Hello,

I just played with the scene using couple of generic VEX surface shader that came with Houdini and turned on the "turn off micro-polygon render". Everything seems to be rendering for me just fine... Perhaps you have not set the render flag (purple) in the shader sop to tell it to render that object?

If you are using Apprentice, I am afraid you won't be able to use Geometry ROP to bake out a sequence of geometry. Otherwise, you can use a File SOP to read in that sequence of geometry from disk after you've baked them out. you'd do something like this in the File SOP's field: /home/alex/myGeometry.$F.bgeo

Does this help?

Alex

Link to comment
Share on other sites

Are you rendering a sequence of images? Is your geometry deforming? Even with default shaders, there could be many factors surrounding rendering speed. Some tips could be found in:

http://odforce.net/wiki/index.php/MantraOptimizations

The Lighting Tutorial here talks a bit about Interactive Photorealistic Rendering (IPR) which will speed up doing tweaks on a single image much faster:

http://www.sidefx.com/index.php?option=com...d=14&Itemid=132

Is there a .hipnc file you can post?

Link to comment
Share on other sites

Are you rendering a sequence of images? Is your geometry deforming? Even with default shaders, there could be many factors surrounding rendering speed. Some tips could be found in:

http://odforce.net/wiki/index.php/MantraOptimizations

The Lighting Tutorial here talks a bit about Interactive Photorealistic Rendering (IPR) which will speed up doing tweaks on a single image much faster:

http://www.sidefx.com/index.php?option=com...d=14&Itemid=132

Is there a .hipnc file you can post?

24136[/snapback]

Link to comment
Share on other sites

If you are using Apprentice, I am afraid you won't be able to use Geometry ROP to bake out a sequence of geometry.

24132[/snapback]

The closest you can get this is to use a Cache SOP which will help speed up this if you're rendering from your local machine. It won't help any if you're rendering inidividual frames on a render-farm.

Link to comment
Share on other sites

Guest xionmark
If you are using Apprentice, I am afraid you won't be able to use Geometry ROP to bake out a sequence of geometry. Otherwise, you can use a File SOP to read in that sequence of geometry from disk after you've baked them out. you'd do something like this in the File SOP's field: /home/alex/myGeometry.$F.bgeo

24132[/snapback]

Remember, even though the GEO ROP isn't available in the apprentice edition, one can still use the good ol' UNIX SOP to write out sequences of geo.

--Mark

Link to comment
Share on other sites

Remember, even though the GEO ROP isn't available in the apprentice edition, one can still use the good ol' UNIX SOP to write out sequences of geo.

--Mark

24149[/snapback]

i restarted my computer and that seem to fix the micro-polygon render problem, other than that i am just trying to speed things up render wise.

ok i am doing the infamous pinbox. and yes i am doing a series of images..

IMPORTANT: to switch to to the higher res version, go the variables and switch to 1 for high res and 0 for low res.

here is the file.

FILE

-Brandon

Link to comment
Share on other sites

  • 1 year later...
Hello,

I just played with the scene using couple of generic VEX surface shader that came with Houdini and turned on the "turn off micro-polygon render". Everything seems to be rendering for me just fine... Perhaps you have not set the render flag (purple) in the shader sop to tell it to render that object?

If you are using Apprentice, I am afraid you won't be able to use Geometry ROP to bake out a sequence of geometry. Otherwise, you can use a File SOP to read in that sequence of geometry from disk after you've baked them out. you'd do something like this in the File SOP's field: /home/alex/myGeometry.$F.bgeo

Does this help?

Alex

Hello,

Using Houdini 8.1.845 non-commercial, and it's possible to use Geo ROP to write out geo files...

Is that not supposed to do that?

thanks,

bern

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...