Rafal123 Posted March 26, 2006 Share Posted March 26, 2006 hey Stu, great render, how r renders times? Quote Link to comment Share on other sites More sharing options...
stu Posted March 29, 2006 Author Share Posted March 29, 2006 It took about 30 minutes - the dirt was more time consuming than the ball itself (heavy displacement and irradiance are not friends.. ) Quote Link to comment Share on other sites More sharing options...
MatrixNAN Posted April 11, 2006 Share Posted April 11, 2006 Hey Guys, I thought I already replied to this one. lol I think I am losing my head. Stu you did it again man I am seriously jealous. Holycow if you told people it was a photograph I would say 99 out of a 100 would believe you. lol I have nothing to crit its just freakin perfect man. Perfect I say. lol Cheers, Nate Nesler Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted April 27, 2006 Share Posted April 27, 2006 Stu... i opened the scene just last night cause dunno why i didnt before... man.... you made me think again.. road to be a master.. is looooong .... what a damn cool way to model the ball this makes me figure that I still need to understand and better learn the use of basic tools ... GREAT scene STu... once again. cheers. Quote Link to comment Share on other sites More sharing options...
stu Posted April 28, 2006 Author Share Posted April 28, 2006 The trick (for me) is to ask a lot of smart people a lot of dumb questions. Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted April 28, 2006 Share Posted April 28, 2006 The trick (for me) is to ask a lot of smart people a lot of dumb questions. 27013[/snapback] ehehe... same for me congrats again for your result then ... i'll ask many more dumb question starting from now cheers Quote Link to comment Share on other sites More sharing options...
Overload Posted May 15, 2006 Share Posted May 15, 2006 Thanks stu for the .hip file. I work for the Braves doing Maya work. I did kinda the same approach (folding up the stiches and leather). Though doing that in Maya just reenforces how weak the program is, i.e. no flexability after its folded up . Now I have to go back and rebuild it... hehe Mine didnt look nearly as clean as this. PROPS. looks awesome man . Quote Link to comment Share on other sites More sharing options...
Pearl Posted May 15, 2006 Share Posted May 15, 2006 Thanks for your HIP file, stu! It's amazing how it all came together in the SOP network. I learned so much from this! And it looks very cool. It makes me want to run my fingers along the stitching... Quote Link to comment Share on other sites More sharing options...
stu Posted May 16, 2006 Author Share Posted May 16, 2006 Thanks for the kind words, I'm glad you liked it. I happened to have a baseball sitting on my desk at the time and I thought that it would be a fun project. I still can't decide whether or not texture mapping the thread holes in the leather was cheating or not. What to make next... Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted May 12, 2009 Share Posted May 12, 2009 Stumbled over this Quote Link to comment Share on other sites More sharing options...
stu Posted May 17, 2009 Author Share Posted May 17, 2009 Wow, back from the dead, almost three years to the day. Quote Link to comment Share on other sites More sharing options...
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