ForeverMovement Posted May 15, 2018 Share Posted May 15, 2018 I've had this issue a few times and I'm pretty sure it's me now doing something wrong. I built a simple smoke solver from particles of feet hitting a grid. When I bring those particles into the smoke solver the smoke that it will generate will be really low quality, as you can see, nomatter how much I divide it down. Would the reason be a shading issue or a density issue? Thanks for the help! WalkingDust_001.hipnc Quote Link to comment Share on other sites More sharing options...
bunker Posted May 15, 2018 Share Posted May 15, 2018 just some display settings: with your mouse over the viewport press the "d" key in the "Texture" tab, set your 3D Texture Limit Resolution higher (eg: 512 512 512) and in the "Scene" tab, turn "HDR Rendering" on this is for H16.5, it might be a bit different if your using another version 2 Quote Link to comment Share on other sites More sharing options...
ForeverMovement Posted May 15, 2018 Author Share Posted May 15, 2018 48 minutes ago, bunker said: just some display settings: with your mouse over the viewport press the "d" key in the "Texture" tab, set your 3D Texture Limit Resolution higher (eg: 512 512 512) and in the "Scene" tab, turn "HDR Rendering" on this is for H16.5, it might be a bit different if your using another version Texture limit was set to 512 and HDR Rendering was already on. Quote Link to comment Share on other sites More sharing options...
bunker Posted May 15, 2018 Share Posted May 15, 2018 (edited) ah ok. I had a look at your scene. the particle scale is quite large (see screenshot), also ideally you should set the source div size to be the same as the smoke div size, that would improve the details. maybe check this thread too for extra details: Edited May 15, 2018 by bunker Quote Link to comment Share on other sites More sharing options...
Atom Posted May 15, 2018 Share Posted May 15, 2018 (edited) Under smokeobject guides I typically set density to 10 to boost the display value. It does not actually multiply density by 10 it just boosts display by 10. The viewport is just an approximation, it is better to focus on what your pyro looks like in your render output. Edited May 15, 2018 by Atom Quote Link to comment Share on other sites More sharing options...
wvonjess Posted May 18, 2018 Share Posted May 18, 2018 Hey, best way to visualise higher resolution volumes is a "Volume Visualization" node. by default the resolution check is off, turn it on and set it to like 1024. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.