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Viewport visual of smoke looks too low detail


ForeverMovement

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I've had this issue a few times and I'm pretty sure it's me now doing something wrong. I built a simple smoke solver from particles of feet hitting a grid. When I bring those particles into the smoke solver the smoke that it will generate will be really low quality, as you can see, nomatter how much I divide it down. Would the reason be a shading issue or a density issue? Thanks for the help! 

VolumeDisplay.PNG

WalkingDust_001.hipnc

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just some display settings:
with your mouse over the viewport press the "d" key
in the "Texture" tab, set your 3D Texture Limit Resolution higher (eg: 512 512 512)
and in the "Scene" tab, turn "HDR Rendering" on

this is for H16.5, it might be a bit different if your using another version

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48 minutes ago, bunker said:

just some display settings:
with your mouse over the viewport press the "d" key
in the "Texture" tab, set your 3D Texture Limit Resolution higher (eg: 512 512 512)
and in the "Scene" tab, turn "HDR Rendering" on

this is for H16.5, it might be a bit different if your using another version

Texture limit was set to 512 and HDR Rendering was already on. 

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ah ok. I had a look at your scene. the particle scale is quite large (see screenshot), also ideally you should set the source div size to be the same as the smoke div size, that would improve the details.
 

source.png

maybe check this thread too for extra details: 

 

Edited by bunker
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Under smokeobject guides I typically set density to 10 to boost the display value. It does not actually multiply density by 10 it just boosts display by 10. The viewport is just an approximation, it is better to focus on what your pyro looks like in your render output.

Edited by Atom
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