Noobini Posted June 7, 2018 Share Posted June 7, 2018 (edited) Get your MOPs here: Font Blower FX: vu_GetOffTheBlower.hipnc Edited June 7, 2018 by Noobini 3 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted June 8, 2018 Author Share Posted June 8, 2018 (edited) Tank Tread: PS: you are welcome to add to this thread of your wacky brainshortcircuitings..more the merrier... vu_MOPs_Tank_Tread.hipnc Edited June 9, 2018 by Noobini 4 Quote Link to comment Share on other sites More sharing options...
toadstorm Posted June 9, 2018 Share Posted June 9, 2018 Ha, never even thought about using it for that! Thanks for posting your experiments, these are helpful for us during development! Quote Link to comment Share on other sites More sharing options...
Noobini Posted June 9, 2018 Author Share Posted June 9, 2018 a quick reverse goalu option would be nice...instead of me adding a separate sort/reverse....and I'm yet to figure out what the Offset Amount (default 1) does....? Quote Link to comment Share on other sites More sharing options...
toadstorm Posted June 9, 2018 Share Posted June 9, 2018 Offset Amount controls the distance between the instance and the curve. An Offset Amount of 1 means that if the instance's original position was X units away from the goal position on the curve, it will try to maintain X distance. Quote Link to comment Share on other sites More sharing options...
Noobini Posted June 9, 2018 Author Share Posted June 9, 2018 Thermal imaging: vu_MOPs_Thermals.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted June 10, 2018 Author Share Posted June 10, 2018 Pie chart: (or spiral stairs) vu_MOPs_piechart.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted June 10, 2018 Author Share Posted June 10, 2018 Glug Glug Glug: vu_MOPs_GlugGlugGlug.hipnc Quote Link to comment Share on other sites More sharing options...
moedeldiho Posted June 10, 2018 Share Posted June 10, 2018 Quite nice examples man! The tank threads wouldn't have come to my mind - great idea! Cheers, Mo Quote Link to comment Share on other sites More sharing options...
Noobini Posted June 11, 2018 Author Share Posted June 11, 2018 (edited) Footprints: vu_MOPs_Footprints.hipnc ver 2: less points accumulation...and 'spring' in steps.. vu_MOPs_Footprints2.hipnc Edited June 11, 2018 by Noobini 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted June 16, 2018 Author Share Posted June 16, 2018 (edited) SplinePush: (screw thread, spiral, helix) While you can use Boolean, it might get messy...this MOPs method will always give you quads. Live update with height, turns, push amt. You can see this is 'modelling'...nothing to do with mograph....but is that going to stop me from using MOPs ? Absolutely NOT...it's just a (great) tool...use it to the best of your ability instead of "oohh but that's not VEX...not real Houdini way..." vu_MOPs_spiralPush.hipnc Edited June 17, 2018 by Noobini 2 Quote Link to comment Share on other sites More sharing options...
BradASchreiber Posted September 29, 2019 Share Posted September 29, 2019 On 6/8/2018 at 4:57 PM, Noobini said: Tank Tread: PS: you are welcome to add to this thread of your wacky brainshortcircuitings..more the merrier... This is blank for me. What version of MOPs is required? vu_MOPs_Tank_Tread.hipnc Quote Link to comment Share on other sites More sharing options...
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