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MOPs FX


Noobini

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Offset Amount controls the distance between the instance and the curve. An Offset Amount of 1 means that if the instance's original position was X units away from the goal position on the curve, it will try to maintain X distance.

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SplinePush: (screw thread, spiral, helix)

While you can use Boolean, it might get messy...this MOPs method will always give you quads. Live update with height, turns, push amt.

You can see this is 'modelling'...nothing to do with mograph....but is that going to stop me from using MOPs ? Absolutely NOT...it's just a (great) tool...use it to the best of your ability instead of "oohh  but that's not VEX...not real Houdini way..."

MOPs_SplinePush.gif

vu_MOPs_spiralPush.hipnc

Edited by Noobini
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