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Posted (edited)

Tank Tread:

PS: you are welcome to add to this thread of your wacky brainshortcircuitings..more the merrier...

 

 

vu_MOPs_Tank_Tread.hipnc

TankTread1.gif

Edited by Noobini
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Ha, never even thought about using it for that! Thanks for posting your experiments, these are helpful for us during development!

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a quick reverse goalu option would be nice...instead of me adding a separate sort/reverse....and I'm yet to figure out what the Offset Amount (default 1) does....?

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Offset Amount controls the distance between the instance and the curve. An Offset Amount of 1 means that if the instance's original position was X units away from the goal position on the curve, it will try to maintain X distance.

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Quite nice examples man! The tank threads wouldn't have come to my mind - great idea!

 

Cheers, Mo

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Posted (edited)

SplinePush: (screw thread, spiral, helix)

While you can use Boolean, it might get messy...this MOPs method will always give you quads. Live update with height, turns, push amt.

You can see this is 'modelling'...nothing to do with mograph....but is that going to stop me from using MOPs ? Absolutely NOT...it's just a (great) tool...use it to the best of your ability instead of "oohh  but that's not VEX...not real Houdini way..."

MOPs_SplinePush.gif

vu_MOPs_spiralPush.hipnc

Edited by Noobini
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