Follyx Posted June 13, 2018 Share Posted June 13, 2018 (edited) Hi, doing the "boolean or not boolean" tutorial from Steven Knipping (great men...). Unfortunately there grown a couple of problems. Please have a look to my file: - if I check/uncheck the "pack and imstance" option in the copytopoints1 the shading will change. Never recognized this behaviour. Is this normal? but if I pack them, the boolean wont work as expected. - between the pighead and merge1 I have to drop a normalsop for the pighead, otherwise the pighead will loose its UV'S. Similiar with the sphere1 before the copytopoints sop. Why? In the Knippingvideo all works fine and I never watched such a behaviour by myself. boolea_or_not_boolean.hip complement: do I have to recompute the normals each time a point operation was before and does have a i.e. a polyspheer no normals by default? AND is there anywhere a switch, wich I activated accidently, to stop/start this behavior? Edited June 13, 2018 by Follyx Quote Link to comment Share on other sites More sharing options...
jon3de Posted June 13, 2018 Share Posted June 13, 2018 In your "copytopoints1" node you have ticked on "copy Point Attributes" this will transfer N of the PigHead to your scattered Geo. This is why you shading is changing. Uncheck or add "^N" to keep your normals. 1 Quote Link to comment Share on other sites More sharing options...
Follyx Posted June 13, 2018 Author Share Posted June 13, 2018 thats the deal, thank you Quote Link to comment Share on other sites More sharing options...
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