logix1390 Posted July 13, 2018 Share Posted July 13, 2018 Hello, I am trying to make my small rbd packed objects collide inside of a collision geometry instead of outside.... I clicked "invert Sign" in the static object which works perfectly when working with the pop solver...but bullet doesnt seem to recognize what I am trying to do. I even tried inverting the normals on the collision geo. Seems like I am missing something here.. I will attach my scene for anyone that wants to take a look. Thank you. invert_collision_rbd.hip Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 13, 2018 Share Posted July 13, 2018 I just went into Bullet data tab, changed to Concave.....works.... Quote Link to comment Share on other sites More sharing options...
3dome Posted July 13, 2018 Share Posted July 13, 2018 i can't look at the file right now but please stay away from using Concave mode as far as possible. it's slow, unreliable and just not good. there are far better options like vdbtospheres, heightfields, etc Quote Link to comment Share on other sites More sharing options...
logix1390 Posted July 14, 2018 Author Share Posted July 14, 2018 works now, thanks guys ! Quote Link to comment Share on other sites More sharing options...
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