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inverted collisions rbd

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I am trying to make my small rbd packed objects collide inside of a collision geometry instead of outside.... I clicked "invert Sign" in the static object which works perfectly when working with the pop solver...but bullet doesnt seem to recognize what I am trying to do.

I even tried inverting the normals on the collision geo. Seems like I am missing something here..

I will attach my scene for anyone that wants to take a look.

Thank you.


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i can't look at the file right now but please stay away from using Concave mode as far as possible. it's slow, unreliable and just not good.

there are far better options like vdbtospheres, heightfields, etc

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