JodyLS27 Posted July 17, 2018 Share Posted July 17, 2018 Hay everyone, Hope you are well. This is Probably a really silly question but I am still new to Houdini and FX and I am not sure what to do. So what I am trying to do Is transfer all the Colors from the text Below into the Flip Fluid Particles of their respective Text Shapes. I would then like that to show up in the Materials for rendering as well which I'm guessing I can pull the Color from the FLIP Particles ? Here is the Random Text. Here are the Particles And here is my DOP Network. Quote Link to comment Share on other sites More sharing options...
Atom Posted July 17, 2018 Share Posted July 17, 2018 Check out this thread. There is a transfer list on the fluidcompress and the particlefluidsurface nodes. Populate those fields with attributes you want to pull out of the simulation. Quote Link to comment Share on other sites More sharing options...
JodyLS27 Posted July 18, 2018 Author Share Posted July 18, 2018 Hi there Atom, How did you get the Cd attribute to Transfer to the Simulation its self ? Also Do I have to have those attributes Transfered to the Material First before Simulating ? Quote Link to comment Share on other sites More sharing options...
JodyLS27 Posted July 18, 2018 Author Share Posted July 18, 2018 I am not sure what I am doing lol. So I am trying to Import some attributes in the MAT context for my shader but its not working as I dont know how to call the right SOP node. P.S I know its not Connected Quote Link to comment Share on other sites More sharing options...
JodyLS27 Posted July 19, 2018 Author Share Posted July 19, 2018 (edited) On 7/17/2018 at 3:51 PM, Atom said: Check out this thread. There is a transfer list on the fluidcompress and the particlefluidsurface nodes. Populate those fields with attributes you want to pull out of the simulation. Hay @Atom I figured it out some what But I am having some issues. I got the Particles to show Up the correct Colors and the Meshed version. But an issue I am having is that when the Fluids start moving towards the Center of the Screen, they are inheriting the Color From the Closeted piece of Geo on each Frame. I am not sure how I alter this, Perhaps A VEX Script ? Edited July 19, 2018 by JodyLS27 Quote Link to comment Share on other sites More sharing options...
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