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Transfer Cd From SOP's Geo to Flip Fluid Particles


JodyLS27

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Hay everyone, Hope you are well.

This is Probably a really silly question but I am still new to Houdini and FX and I am not sure what to do.
So what I am trying to do Is transfer all the Colors from the text Below into the Flip Fluid Particles of their respective Text Shapes.

I would then like that to show up in the Materials for rendering as well which I'm guessing I can pull the Color from the FLIP Particles ?

Here is the Random Text.
Screenshot_42.png.6ef737c1c4a41f0e2d2c861b32415e95.png

Here are the Particles
Screenshot_43.png.a70ba55e4167be3a6ff1e672d74c1b3c.png

And here is my DOP Network.
Screenshot_44.thumb.png.00d70e64a43e6085806ff7f91e39edd4.png

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Check out this thread.

There is a transfer list on the fluidcompress and the particlefluidsurface nodes. Populate those fields with attributes you want to pull out of the simulation.

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I am not sure what I am doing lol.
So I am trying to Import some attributes in the MAT context for my shader but its not working as I dont know how to call the right SOP node.
P.S I know its not Connected :D

Screenshot_45.png.edbc0a552508b797e45e3246cd2423a7.png

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On 7/17/2018 at 3:51 PM, Atom said:

Check out this thread.

There is a transfer list on the fluidcompress and the particlefluidsurface nodes. Populate those fields with attributes you want to pull out of the simulation.

Hay @Atom
I figured it out some what But I am having some issues.

I got the Particles to show Up the correct Colors and the Meshed version.
But an issue I am having is that when the Fluids start moving towards the Center of the Screen, they are inheriting the Color From the Closeted piece of Geo on each Frame.
I am not sure how I alter this, Perhaps A VEX Script ?

Edited by JodyLS27
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