symek Posted April 19, 2006 Share Posted April 19, 2006 The only advantage of using RealFlow I see, is its ability to produce convincing mesh from metaball. It looks great but it's so particular task. Anything else it's much better to do in Houdini. Particles drive, forces etc. I wonder what are the passibilites to mimic RF mesh algorithm in Houdini? Does SESI interest in it? Parhaps this is much more expecting feature then many times mentioned CFD... or mayby I miss somthing but I've never was able to produce mesh of RF quality in H. Do you have some impressive work on that field or some hint for make one? Can you comment my doubts, please. thanks Quote Link to comment Share on other sites More sharing options...
altbighead Posted April 19, 2006 Share Posted April 19, 2006 interesting , I am also trying to stimulate real flow like mesh nad i find it a little blooby with meta ball.I am thinking using vex sop to get a finer detailed mesh but im afriad it will take alot of times cooking .Im not even sure if it is a correct workflow. Below is the just pure metaball. Quote Link to comment Share on other sites More sharing options...
symek Posted April 19, 2006 Author Share Posted April 19, 2006 yep, looks nice but it's still not your goal, right? I've never gone beyond that also. Too small mash resolution. It must be much more particles to simulate fluid but then metaball creation and/or polyconverion became impossible, so mesh stays low-res nad RealFlow is flowing away... Quote Link to comment Share on other sites More sharing options...
sibarrick Posted April 19, 2006 Share Posted April 19, 2006 Have you tried smoothing it after creation, or do you loose too much detail? Banging the cutoff frequency in the smooth sop up to 3 has quite a dramatic effect. Quote Link to comment Share on other sites More sharing options...
deecue Posted April 19, 2006 Share Posted April 19, 2006 or peak sop? Quote Link to comment Share on other sites More sharing options...
Nico D. Posted April 25, 2006 Share Posted April 25, 2006 or peak sop? 26690[/snapback] Can be used Isosurfaces and I3D for fluids ? Quote Link to comment Share on other sites More sharing options...
deecue Posted April 26, 2006 Share Posted April 26, 2006 poly's, meshes, nurbs.. (anything that has points/prims/edges) Quote Link to comment Share on other sites More sharing options...
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