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clustering and merging fuel


logix1390

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Hello,

I have a fire simulation with a constant fuel value of 1. Now, i want to randomize the flame height on the same emitter so that there is a clear distinction that there are bigger fires and smaller ones.

My solution is to add in additional fuel that is remapped by a cluster attribute.

 I would like to know if there is a better way of doing this or if this is the way to go. I don't seem to be getting very noticeable results either.

I am also not sure if I am merging in my fuel properly... I am using a volume mix in this case

Any tips would be greatly appreciated.

I will attach my scene file for anyone that wants to take a look.

Thank you.

clustering fuel.hip

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Hi fencer ,

Thank you for the file. This works well in terms of merging the fuel. I was wondering if there was a way to properly randomize chunks of fuel with different values in a more procedural way.

This is why I was going with the clustering option. However Clustering obviously gives an ugly voronoi pattern.

I was wondering if there was a way to do this through a turbulent noise so that it is more broken up and it is more procedural.

 

I did something like this after I applied the noise:

f@fuel=fit01(@fuel,0,10);
f@fuel=rint(@fuel);

However this creates some values to be different still within the area that I want to be all one value. 

I will attach an image and scene file to show what I mean.

Appreciate the help!

Clustering_fuel_Noise_Pattern.jpg

Clustering_fuel_v2.hip

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