swnhc Posted July 24, 2018 Share Posted July 24, 2018 (edited) Hi guys, I'm working on some pyro simulations which require dense fluid look. I have to crush the density remapping to achieve the dense look. But the banding issue appears. So I'm thinking is it possible to subdivide each voxel to 8 small voxels and interpolate the density value? Thanks! Edited July 24, 2018 by swnhc Quote Link to comment Share on other sites More sharing options...
bunker Posted July 24, 2018 Share Posted July 24, 2018 That's when you use voxel filtering: On the OBJ level, Render/Shading: set Volume Filter to Gaussian, Volume Filter Width 1.5 2 Quote Link to comment Share on other sites More sharing options...
swnhc Posted July 24, 2018 Author Share Posted July 24, 2018 17 minutes ago, bunker said: That's when you use voxel filtering: On the OBJ level, Render/Shading: set Volume Filter to Gaussian, Volume Filter Width 1.5 Thank you Julien! Quote Link to comment Share on other sites More sharing options...
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