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MaximTF

PolyWire Topology

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Hi.

I have another simple question.

I try to make L-system-like object. So i have some points with 3 edges.

I use polywire to make pipes. But sometimes it makes tris (sometimes quads). I want to control this and get only quads. Is it possible?

2018-07-30_16-39-13.png

2018-07-30_16-42-29.png

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It looks like the triangles are used in places where the quads wouldn't be coplanar. Not sure how to work around that but there seems to be some method to the madness.

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16 hours ago, lukeiamyourfather said:

It looks like the triangles are used in places where the quads wouldn't be coplanar. Not sure how to work around that but there seems to be some method to the madness.

I think, you are right about coplanar poly. It will be nice if i could encourage houdini to don't worry about this problem. I need clean quads to next steps(

Well, i tried to set upvectors and normals for reference points. But geo is too complicated to figure out it. And it seems that rotation of my tubes is right now.

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