MaximTF Posted July 30, 2018 Share Posted July 30, 2018 Hi. I have another simple question. I try to make L-system-like object. So i have some points with 3 edges. I use polywire to make pipes. But sometimes it makes tris (sometimes quads). I want to control this and get only quads. Is it possible? Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted July 30, 2018 Share Posted July 30, 2018 It looks like the triangles are used in places where the quads wouldn't be coplanar. Not sure how to work around that but there seems to be some method to the madness. Quote Link to comment Share on other sites More sharing options...
MaximTF Posted July 31, 2018 Author Share Posted July 31, 2018 16 hours ago, lukeiamyourfather said: It looks like the triangles are used in places where the quads wouldn't be coplanar. Not sure how to work around that but there seems to be some method to the madness. I think, you are right about coplanar poly. It will be nice if i could encourage houdini to don't worry about this problem. I need clean quads to next steps( Well, i tried to set upvectors and normals for reference points. But geo is too complicated to figure out it. And it seems that rotation of my tubes is right now. Quote Link to comment Share on other sites More sharing options...
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