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smaller ripples


lyansart

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Hi guys, I have a flip simulations where I am dropping a rock in a vase. I would like to keep the velocity of the splash it generates, but I would like to decrease the amplitude of the waves that the flip sim creates.
I've tried to play with the velocity smoothing, but it will also decrease my splash highness.
any suggestions?
maybe it's worth doing it post sim?
thanks a lot

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