lyansart Posted August 15, 2018 Share Posted August 15, 2018 Hi guys, I have a flip simulations where I am dropping a rock in a vase. I would like to keep the velocity of the splash it generates, but I would like to decrease the amplitude of the waves that the flip sim creates. I've tried to play with the velocity smoothing, but it will also decrease my splash highness. any suggestions? maybe it's worth doing it post sim? thanks a lot Quote Link to comment Share on other sites More sharing options...
mimbik Posted August 16, 2018 Share Posted August 16, 2018 (edited) I will try to use some pop wrangle dop and add maybe some formula in vex limitting position. @P.y based on some mask.. or better using some drag force with similar setup.. Edited August 16, 2018 by mimbik Quote Link to comment Share on other sites More sharing options...
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