revelationsr Posted August 23, 2018 Share Posted August 23, 2018 Hi there. I have an Alembic animation. It is 23 frame long but I need to time warp it to 300 frames. Needless to say the tween frames generated for the point animation is a very straight A to B to C. Unusable linier animation. I would like to smooth this out. Effectively treat each points motion as though it is an animation curve of its own. Then smooth out that curve. So the tween frames feel more natural. I was wondering if there was a way to do this in CHOPs. or if there is something else I am not aware of. Cheers Quote Link to comment Share on other sites More sharing options...
revelationsr Posted August 23, 2018 Author Share Posted August 23, 2018 Don't worry. I figured it out. Thank you Turned out to be really simple. Cheers Quote Link to comment Share on other sites More sharing options...
hoi Posted August 24, 2018 Share Posted August 24, 2018 Glad you already figured it out. Will just add for future reference : ABC - Unpack - Timeblend - Timewarp (here you can change the in and output range) Quote Link to comment Share on other sites More sharing options...
Atom Posted August 25, 2018 Share Posted August 25, 2018 That is what I was thinking as well. But keep in mind that TimeBlend will only work if the point count does not change between frames. So with characters, it is ok, but with something like a fluid sim or fracturing TimeBlend might not work. Quote Link to comment Share on other sites More sharing options...
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