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Alembic animation smoothing


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Hi there.

I have an Alembic animation. It is 23 frame long but I need to time warp it to 300 frames. Needless to say the tween frames generated for the point animation is a very straight A to B to C. Unusable linier animation.

I would like to smooth this out. Effectively treat each points motion as though it is an animation curve of its own. Then smooth out that curve. So the tween frames feel more natural.

I was wondering if there was a way to do this in CHOPs. or if there is something else I am not aware of.



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That is what I was thinking as well. But keep in mind that TimeBlend will only work if the point count does not change between frames. So with characters, it is ok, but with something like a fluid sim or fracturing TimeBlend might not work.

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