RyanJP Posted October 13, 2018 Share Posted October 13, 2018 Hello, I'm relatively new to Houdini. Just playing around with Vellum, which is amazing, and can't quite figure out how to get an object to stick to another. In the demo video you see the rubber toy stick to a spider web- this is the basic gist of what I'm trying to do. Is it the Glue constraint I should be using? Any help much appreciated! Quote Link to comment Share on other sites More sharing options...
mangi Posted October 14, 2018 Share Posted October 14, 2018 (edited) Hi Ryan, I did a test and it can stick by using a vellumconstraints "TYPE GLUE" and it will stick. There is probable another way , I just did it on the fly. MANGI Edited October 14, 2018 by mangi Quote Link to comment Share on other sites More sharing options...
HM_2020 Posted October 14, 2018 Share Posted October 14, 2018 http://www.sidefx.com/docs/houdini/dyno/vellum.html Quote Link to comment Share on other sites More sharing options...
RyanJP Posted October 15, 2018 Author Share Posted October 15, 2018 (edited) 18 hours ago, mangi said: Hi Ryan, I did a test and it can stick by using a vellumconstraints "TYPE GLUE" and it will stick. There is probable another way , I just did it on the fly. MANGI Yes this sent me on the right path, thanks! I was trying to do it in the SOP but the constraint DOP actually allows you to calculate constraints on every frame which did the trick for me. Not sure how yours works actually without selecting that option but uh... good for you I guess, haha. Also it's not necessary to change the group to Points for me :/ Edited October 15, 2018 by RyanJP Quote Link to comment Share on other sites More sharing options...
Kirosana Posted November 30, 2018 Share Posted November 30, 2018 (edited) Hey, hijacking this topic to not create a similar one. I'm trying to make some (RBD) to stick on a moving Vellum Hair object. Using the Glue Vellum constraint, the Hair is sticking to itself and it's creating artifacts everywhere. I don't find a way to do differentiate the Hair and the RBD so that the Hair can only be glued with the RBD, and not with the hair itself ? I tried playing with the "Define Pieces" and putting a unique attribut on the Hair and the RBD but nothing change. Thanks ! Edit : The issue was the auto sleeping, processing the grain and the hair as well at the beginning of the sim. And putting the Hair in the Geo Group, and the Grain to the Target Group as well. Edited November 30, 2018 by Kirosana Found the solution Quote Link to comment Share on other sites More sharing options...
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