ParticleSkull Posted October 23, 2018 Share Posted October 23, 2018 Hey guys, is ti possible to put an animated mesh, with changing point count, on Vellum? This is what I need to simulate: Scene file is attached RnD_Embroidering_v202_odforce.hip Quote Link to comment Share on other sites More sharing options...
jamesr Posted October 23, 2018 Share Posted October 23, 2018 If possible, it might be easier to sim the whole thing first, then carve it away later. I didn't change much from the default sim parameters but it gets what I mean across. My nodes are in red. You could do some neat stuff w/find shortest path sop, too. RnD_Embroidering_v202_odforce_jr.hip 5 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted October 24, 2018 Author Share Posted October 24, 2018 Hey James, thank you! I just got horribly busy and I'll be only able to check the file in a couple of days. Thx Quote Link to comment Share on other sites More sharing options...
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