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xyz problem for imported fbx


anicg

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That is very strange behavior.  You can adjust the Orientation of the scene settings in the Houdini Preferences.  Edit--Preferences--3D Viewports--Orientation.  Make sure that Y up is the orientation. Also, there is a check box on the FBX import to "convert to y-up." Ensure that is turned on when you import.  :)

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7 hours ago, benne5 said:

That is very strange behavior.  You can adjust the Orientation of the scene settings in the Houdini Preferences.  Edit--Preferences--3D Viewports--Orientation.  Make sure that Y up is the orientation. Also, there is a check box on the FBX import to "convert to y-up." Ensure that is turned on when you import.  :)

Both were already there (Y up in settings, and convert to y-up in import), any idea what else could be the problem? the model was made in 3ds Max (2013)

I attach all formats available:

Hut_2013.max

Hut_fbx.FBX

Hut_obj.obj

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On 11/1/2018 at 7:01 PM, benne5 said:

After importing .FBX it is good practice to create a geo node.  Inside your node place an object merge node and path it to your desired object.  Then set the transform parameter of the object merge to "into this object".  See attached example. This simulates gravity as expected.  

gravity_working_as_expected.hip

Many thanks, it works.

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