anicg Posted October 31, 2018 Share Posted October 31, 2018 Imported an fbx (attached) and i get the wrong behaviour of the dopnetwork with the xyz, gravity pushes the geometry to the side. Here is a visual description of the problem: any idea what the problem, how to fix it now, and how to avoid it in the future? Hut_fbx.FBX Quote Link to comment Share on other sites More sharing options...
benne5 Posted November 1, 2018 Share Posted November 1, 2018 That is very strange behavior. You can adjust the Orientation of the scene settings in the Houdini Preferences. Edit--Preferences--3D Viewports--Orientation. Make sure that Y up is the orientation. Also, there is a check box on the FBX import to "convert to y-up." Ensure that is turned on when you import. Quote Link to comment Share on other sites More sharing options...
anicg Posted November 1, 2018 Author Share Posted November 1, 2018 7 hours ago, benne5 said: That is very strange behavior. You can adjust the Orientation of the scene settings in the Houdini Preferences. Edit--Preferences--3D Viewports--Orientation. Make sure that Y up is the orientation. Also, there is a check box on the FBX import to "convert to y-up." Ensure that is turned on when you import. Both were already there (Y up in settings, and convert to y-up in import), any idea what else could be the problem? the model was made in 3ds Max (2013) I attach all formats available: Hut_2013.max Hut_fbx.FBX Hut_obj.obj Quote Link to comment Share on other sites More sharing options...
anicg Posted November 1, 2018 Author Share Posted November 1, 2018 2nd example Houdini xyz axis issue for imported fbx individual objects, I attach the second fbx as well, any idea what this is due to? Cyprys_House.fbx Quote Link to comment Share on other sites More sharing options...
benne5 Posted November 1, 2018 Share Posted November 1, 2018 After importing .FBX it is good practice to create a geo node. Inside your node place an object merge node and path it to your desired object. Then set the transform parameter of the object merge to "into this object". See attached example. This simulates gravity as expected. gravity_working_as_expected.hip Quote Link to comment Share on other sites More sharing options...
anicg Posted November 4, 2018 Author Share Posted November 4, 2018 On 11/1/2018 at 7:01 PM, benne5 said: After importing .FBX it is good practice to create a geo node. Inside your node place an object merge node and path it to your desired object. Then set the transform parameter of the object merge to "into this object". See attached example. This simulates gravity as expected. gravity_working_as_expected.hip Many thanks, it works. Quote Link to comment Share on other sites More sharing options...
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