benchan Posted November 5, 2018 Share Posted November 5, 2018 (edited) shelf_beach_compare_shader_test.zipshelf_beach_compare_shader_test.zipshelf_beach_compare_shader_test.zipshelf_beach_compare_shader_test.zipI am trying to use the default beach tank and do a test render but I found out some area of the surface like the water droplets are a lot darker than the rest of the water. I tried increasing the refraction and reflection limit and the displacement bound but it didn't help with the issue. It's looks fine if the refraction is at 1 when everything is transparent but it's not the look I was looking for. Does anyone know how to fix it? shelf_beach_compare_shader_test.zip Edited November 5, 2018 by benchan Quote Link to comment Share on other sites More sharing options...
mangi Posted November 5, 2018 Share Posted November 5, 2018 Hi. maybe you could put up your test hip so we can maybe do some tweaking. if you don´t mind much. Quote Link to comment Share on other sites More sharing options...
benchan Posted November 5, 2018 Author Share Posted November 5, 2018 1 hour ago, mangi said: Hi. maybe you could put up your test hip so we can maybe do some tweaking. if you don´t mind much. Good Idea! Just added the file. Thanks! Quote Link to comment Share on other sites More sharing options...
mangi Posted November 5, 2018 Share Posted November 5, 2018 "some area of the surface like the water droplets are a lot darker" Those areas are the light shadows ? Maybe you can tweak that so it is not to hard and dark. mangi Quote Link to comment Share on other sites More sharing options...
benchan Posted November 5, 2018 Author Share Posted November 5, 2018 it's better if I lower the shadow intensity, but you can see the color difference between the those areas. I prefer not to lower it since it looks weird without the shadow shadow =1 shadow=0.8 shadow=0 Quote Link to comment Share on other sites More sharing options...
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