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Mantra flip ocean surface shader dark area


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shelf_beach_compare_shader_test.zipshelf_beach_compare_shader_test.zipshelf_beach_compare_shader_test.zipshelf_beach_compare_shader_test.zipI am trying to use the default beach tank and do a test render but I found out some area of the surface like the water droplets are a lot darker than the rest of the water. I tried increasing the refraction and reflection limit and the displacement bound but it didn't help with the issue. It's looks fine if the refraction is at 1 when everything is transparent but it's not the look I was looking for. Does anyone know how to fix it?

flip_ocean_shader_dark_refraction_problem.gif

shelf_beach_compare_shader_test.zip

Edited by benchan
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