patremblay Posted November 11, 2018 Share Posted November 11, 2018 Looking for a way to apply a flat and fast shader to particles and also be able to control size, color and opacity over life as you could do with trapcode particular after effects plugin or x-particles. Thx! Quote Link to comment Share on other sites More sharing options...
Atom Posted November 11, 2018 Share Posted November 11, 2018 (edited) Here is a setup that has individual shape ramps for size over life, color over life, opacity over life and an additional colorization of PINK if a collision has been detected. To render flat shaded output use the OpenGL node (check out the /out context). You can copy whatever shape you like to the resulting colorized points. Shown here, is a thin tube/disc. ap_particles_like_trapcode.hiplc Edited November 11, 2018 by Atom 1 Quote Link to comment Share on other sites More sharing options...
patremblay Posted November 11, 2018 Author Share Posted November 11, 2018 Thank you so much Atom! Quote Link to comment Share on other sites More sharing options...
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