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Fast and flat particles shading with over life controls


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Here is a setup that has individual shape ramps for size over life, color over life, opacity over life and an additional colorization of PINK if a collision has been detected. To render flat shaded output use the OpenGL node (check out the /out context). You can copy whatever shape you like to the resulting colorized points. Shown here, is a thin tube/disc.

trapcode_like_particles.gif.3c8c9f10020d464288aee65ccbbf1c19.gif

Untitled-1.jpg

 

ap_particles_like_trapcode.hiplc

Edited by Atom
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