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Lens Distortion in COP


kiryha

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Yes, I use this option (and scale U, V = 1, 1), but get something that I can't understand how it's working to be able to build a proper deform plane.
At a high level, I see that Deform pushes each pixel along U and V according to deform plane values, but the result is not the same that I can expect to get from radial ramp.

COP_lensDistort_02.thumb.PNG.6b2bdb44bba150dff4784aafb0002f80.PNG

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I literally copy/pasted code from ldpk (classic model - described in section 2.4.3 of their pdf), so naturally credits goes to science-d-visions guys. 

VOP distorts C and A planes, but also exports distortion to uv plane which can be used in DeformCOP (see example). Untested, I might did something stupid. 

 

hth,

skk.

ldpk_classic_3de_mixed_distortion.hipnc

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