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Deforming object iteraction with FLIP

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Is there anyway other than changing the "velocity scale" under flipsolver->volume->collisions to change the influence scale of an animated collision object with the FLIP fluids?

I'd like to try and have a by-object control...

I tried changing the velocity of the SOP that I am using as deforming object but with no effect...
 

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17 hours ago, Navneet Arora said:

You can try incorporating velocities from the object itself by sourcing some and adding to flip velocity.

I also tried that, but the flip tank fills the holes left by the collisions with the source volume... its weird, its like there is only collisions below the water surface.

 

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The velocity scale slider should work.

Are you sure your collision object is valid?

 

Edited by Atom

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