Mozzarino Posted December 5, 2018 Share Posted December 5, 2018 Is there anyway other than changing the "velocity scale" under flipsolver->volume->collisions to change the influence scale of an animated collision object with the FLIP fluids? I'd like to try and have a by-object control... I tried changing the velocity of the SOP that I am using as deforming object but with no effect... Quote Link to comment Share on other sites More sharing options...
Navneet Arora Posted December 5, 2018 Share Posted December 5, 2018 You can try incorporating velocities from the object itself by sourcing some and adding to flip velocity. Quote Link to comment Share on other sites More sharing options...
Mozzarino Posted December 6, 2018 Author Share Posted December 6, 2018 17 hours ago, Navneet Arora said: You can try incorporating velocities from the object itself by sourcing some and adding to flip velocity. I also tried that, but the flip tank fills the holes left by the collisions with the source volume... its weird, its like there is only collisions below the water surface. Quote Link to comment Share on other sites More sharing options...
Atom Posted December 6, 2018 Share Posted December 6, 2018 (edited) The velocity scale slider should work. Are you sure your collision object is valid? Edited December 6, 2018 by Atom Quote Link to comment Share on other sites More sharing options...
Navneet Arora Posted December 6, 2018 Share Posted December 6, 2018 can you post your hip? Quote Link to comment Share on other sites More sharing options...
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