MadMax50 Posted December 13, 2018 Share Posted December 13, 2018 heya. I have a quick question about using the transform pieces Basically what I want to do is delete half the simmed points coming out of dops before it goes into the transform pieces and get it to transform properly... Usually I would delete the Packed geo instead of the simmed points which works fine but I am in a tricky situation where I need to delete the simmed points instead. I will attach a scene file for anyone willing to take this on !! Cheers transform_pieces_question.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted December 13, 2018 Share Posted December 13, 2018 (edited) not sure if this is what you want....ie. the other half is still visible and 'fixed'...is that correct ? (I just copied your point numbers...of course you can select them however you like) vu_transform_pieces_question.hipnc Edited December 13, 2018 by Noobini Quote Link to comment Share on other sites More sharing options...
MadMax50 Posted December 13, 2018 Author Share Posted December 13, 2018 Thank you. that will work ! Quote Link to comment Share on other sites More sharing options...
3dome Posted December 13, 2018 Share Posted December 13, 2018 you might aswell delete the points and then use a pointwrangle, first input the pieces, second input are the decimated points and use if(nametopoint(1, s@name)==-1) removepoint(0, @ptnum); to blast the pieces before feeding them into transform pieces. yeah, not sure if thats what you want to avoid when you say "deleting packed geo" but thought i'd post it anyway Quote Link to comment Share on other sites More sharing options...
MadMax50 Posted December 16, 2018 Author Share Posted December 16, 2018 thank you 3dome this is a great solution ! Quote Link to comment Share on other sites More sharing options...
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