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Alexey Vanzhula

Houdini + ZBrush

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Alexey,

Have you had the opportunity to target this utility on a macOS environment yet?

My attempt to use OTL version Z 1.2 + Houdini 17.0.416 + ZBrush 2018.1 + macOS 10.14.2 has not been successful, usually causing either application to crash.  It might just be a matter of specifying a properly-formatted application path as the exec_path value, but none of the variations I've tried seem to work properly.

Note that GUI-based executables can behave a bit differently on macOS than on Linux.  For example, here are some ways to launch an application from the command line:

/usr/bin/open -b com.apple.textedit
/usr/bin/open -a /Applications/TextEdit.app
/usr/bin/open -n ./TextEdit.app --args -AppCommandLineArg
/Applications/TextEdit.app/Contents/MacOS/TextEdit&

 

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3 hours ago, Cyzor said:

Alexey,

Have you had the opportunity to target this utility on a macOS environment yet?

My attempt to use OTL version Z 1.2 + Houdini 17.0.416 + ZBrush 2018.1 + macOS 10.14.2 has not been successful, usually causing either application to crash.  It might just be a matter of specifying a properly-formatted application path as the exec_path value, but none of the variations I've tried seem to work properly.

Note that GUI-based executables can behave a bit differently on macOS than on Linux.  For example, here are some ways to launch an application from the command line:


/usr/bin/open -b com.apple.textedit
/usr/bin/open -a /Applications/TextEdit.app
/usr/bin/open -n ./TextEdit.app --args -AppCommandLineArg
/Applications/TextEdit.app/Contents/MacOS/TextEdit&

 

Hi. Thanks for the info. I'll contact you later

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