Jump to content

New Retime sop with flip fluids cache


Martin47

Recommended Posts

Hi everyone. 

I was playing around with the new Retime Sop which works amazing on pyro sims, so I was trying to slow down a flip fluid cache but not luck.

if I turn on the interpolation method, the point position blows out, which seems logical since there is no way to found the correct ID for each point, and if I turn the interpolation off, it does exactly as they say, no interpolation.

correct me if I am wrong, but seems like we have to follow the common method of "no reseeding" anyway right?.

I thought there would be some new magical recipe, retiming the velocity field and advecting position or something wow like that. :lol:

thanks guys!

 

Link to comment
Share on other sites

  • 3 weeks later...
On 12/20/2018 at 9:22 AM, merlino said:

Hi Martin! 

I think that if you check the Add ID Attribute parameter in Flip Solver > Particle Motion > Behavior, it should work just fine.  It's really amazing that Retime SOP! eheh

Abrazo Martincito!

ahaha Marco my friend!, that was funny :lol:.

Yey, I completely forgot that checkbox!, I didn't try yet, but is that for sure.

Thanks!

Otro abrazo a ti!

Link to comment
Share on other sites

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...