Martin47 Posted December 16, 2018 Share Posted December 16, 2018 Hi everyone. I was playing around with the new Retime Sop which works amazing on pyro sims, so I was trying to slow down a flip fluid cache but not luck. if I turn on the interpolation method, the point position blows out, which seems logical since there is no way to found the correct ID for each point, and if I turn the interpolation off, it does exactly as they say, no interpolation. correct me if I am wrong, but seems like we have to follow the common method of "no reseeding" anyway right?. I thought there would be some new magical recipe, retiming the velocity field and advecting position or something wow like that. thanks guys! Quote Link to comment Share on other sites More sharing options...
merlino Posted December 20, 2018 Share Posted December 20, 2018 Hi Martin! I think that if you check the Add ID Attribute parameter in Flip Solver > Particle Motion > Behavior, it should work just fine. It's really amazing that Retime SOP! eheh Abrazo Martincito! 2 Quote Link to comment Share on other sites More sharing options...
Martin47 Posted January 9, 2019 Author Share Posted January 9, 2019 On 12/20/2018 at 9:22 AM, merlino said: Hi Martin! I think that if you check the Add ID Attribute parameter in Flip Solver > Particle Motion > Behavior, it should work just fine. It's really amazing that Retime SOP! eheh Abrazo Martincito! ahaha Marco my friend!, that was funny . Yey, I completely forgot that checkbox!, I didn't try yet, but is that for sure. Thanks! Otro abrazo a ti! Quote Link to comment Share on other sites More sharing options...
HM_2020 Posted February 19, 2019 Share Posted February 19, 2019 Cheers for that tip! BTW is there an Upres Retime for FLIP like Gas Up Res? Quote Link to comment Share on other sites More sharing options...
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