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Found 6 results

  1. Please help me out , I'm an absolute beginner in Houdini 17 without any prior knowledge in 3D softwares , I was following this Tutorial Series from "eosacro" in Houdini , I was doing fine until I stumbled upon this particular video "Intro to polygons" , the last portion of groupings is really hard as there's no option for "group by expression" in houdini 17 . ANY FORM OF HELP WILL BE REALLY , GRATEFULLY APPRECIATED
  2. Hi everyone. I was playing around with the new Retime Sop which works amazing on pyro sims, so I was trying to slow down a flip fluid cache but not luck. if I turn on the interpolation method, the point position blows out, which seems logical since there is no way to found the correct ID for each point, and if I turn the interpolation off, it does exactly as they say, no interpolation. correct me if I am wrong, but seems like we have to follow the common method of "no reseeding" anyway right?. I thought there would be some new magical recipe, retiming the velocity field and advecting position or something wow like that. thanks guys!
  3. Flatness Effect for Fur Clump

    Hi ! TL;DR: I'm trying to reproduce a XGen Clumping modifier called Flatness Effect into Houdini Hair. It Flatten the clumps. Instead of the usual cone shape of a clump, basic its makes it flat like a mohawk hairstyle on top of every clump. ... I want to migrate from Maya Xgen to Houdini, but the only effect I can't reproduce for grooming is this flatness effect, and I do use it a lot! I tried all the Guide Process nodes and Set Direction was my best try, but I still can't make it work. Probably doing something to Parameter:Tightness inside Clump to move only in one plane the clump would work ? But how to do that? Please help !
  4. Anyone know how you can make a custom container shape? An example
  5. Hi guys, I'm in trouble with the new Volume Source node. I can't import a simple VDB from SOP to DOP as a collision object, let me explain better. There is a Pig Head converted in VDB by Distance, it has got two attributes: surface and v. After creating a simple DOP Network, I've tried to import the VDB object by the new node Volume Source. I set the correct path, changed the source volume initialization from smoke to collision, changed the source volume paramter, turning its name from collision to surface (to import the attribute I got in the SOP pig head), but nothing appear in the scene view, it doesn't import nothing. I also tried to modify the field to match, setting surface as field to create, nothing happens again. I'm trying to solve it for a couple of hours but I'm still stuck. Can someone help this stupid beginner? Thank you in advance.
  6. ERROR IN VELLUM

    Anyone know how to solve this? I get this in the console : opencl exception cl create program with source
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