temzy Posted December 30, 2018 Share Posted December 30, 2018 Hey there, I'm doing brick house destruction, I want to simulate with low-resolution pieces and then swap them with high-resolution pieces. But the problem is If I use Voronoi fracture on Hires pieces the fracture will be different than on low res pieces. How Can I fracture my geometry to have the same pieces just with more detail? So the "transformpieces" node will work properly. I'm also attaching scene file. Setup.hipnc Quote Link to comment Share on other sites More sharing options...
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