JFWfilms Posted January 5, 2019 Share Posted January 5, 2019 I've created a subnet that sets up the UVs for texturing and it works correctly, until I apply a Voronoi fracture node, after that the texture no longer aligns properly. I've attached my scene file. Thanks a lot! ImageBased_Destruction_Cobble_Test_003 .hip Quote Link to comment Share on other sites More sharing options...
mangi Posted January 6, 2019 Share Posted January 6, 2019 (edited) your file needs some files that are on your system ? So we can´t do anything about it. With your explanation seems like the texture is swimming, You must freeze the UV´s: But, without the file I am just guessing. Cheers Mangic Or just put the other files so one can at least be sure ? I Guess Edited January 6, 2019 by mangi Quote Link to comment Share on other sites More sharing options...
JFWfilms Posted January 8, 2019 Author Share Posted January 8, 2019 (edited) On 06/01/2019 at 11:31 AM, mangi said: your file needs some files that are on your system ? So we can´t do anything about it. With your explanation seems like the texture is swimming, You must freeze the UV´s: But, without the file I am just guessing. Cheers Mangic Or just put the other files so one can at least be sure ? I Guess Hi, thanks for the reply. I've attached the files GroundExplosion_0002.bgeo.sc TexturesCom_MedievalCobblestone3_5x5_1024_albedo.tif TexturesCom_MedievalCobblestone3_5x5_1024_albedo.tif Edited January 8, 2019 by JFWfilms Forgot to attach file Quote Link to comment Share on other sites More sharing options...
JFWfilms Posted January 8, 2019 Author Share Posted January 8, 2019 This Might explain it a little better. On the node in the green circle the textures work fine. But after cleaning the attributes and the voronoi fracture, I use the same 'texturizer' node as before to set up the material for the texture and then assign the same texture. But I get a different result. The texture in the mortar doesn't line up with the stones. Thanks Quote Link to comment Share on other sites More sharing options...
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