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Texture doesn't align after Voronoi Fracture


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your file needs some files that are on your system ?

So we can´t do anything about it.

With your explanation seems like the texture is swimming,

You must freeze the UV´s:

But, without the file I am just guessing.

Cheers

Mangic

Or just put the other files so one can at least be sure ?

 

I Guess

not loaded.jpg

Edited by mangi
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On 06/01/2019 at 11:31 AM, mangi said:

your file needs some files that are on your system ?

So we can´t do anything about it.

With your explanation seems like the texture is swimming,

You must freeze the UV´s:

But, without the file I am just guessing.

Cheers

Mangic

Or just put the other files so one can at least be sure ?

 

I Guess

not loaded.jpg

Hi, thanks for the reply. I've attached the files :)

GroundExplosion_0002.bgeo.sc

TexturesCom_MedievalCobblestone3_5x5_1024_mask.jpg

TexturesCom_MedievalCobblestone3_5x5_1024_albedo.tif

TexturesCom_MedievalCobblestone3_5x5_1024_albedo.tif

Edited by JFWfilms
Forgot to attach file
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This Might explain it a little better. On the node in the green circle the textures work fine.  But after cleaning the attributes and the voronoi fracture, I use the same 'texturizer' node as before to set up the material for the texture and then assign the same texture. But I get a different result. The texture in the mortar doesn't line up with the stones. 

 

Thanks 

Houdini Problem_001.png

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