reeson Posted January 24, 2019 Share Posted January 24, 2019 (edited) Hey guys. I'm doing a voronoi fracture of a extruded hexagon grid. As soon as I increase the Force Total Count on scatter SOP over 2, I get this single hexagon fractures, along with bigger chunks. Is there a way to increase Force Total Count without getting more and more of these single fractures? Here's my hip file. Cheers! EDIT: Should I first covert the geo into VDB, and then fractured it? voronoifracture1.hip Edited January 24, 2019 by reeson Quote Link to comment Share on other sites More sharing options...
Mark01 Posted January 24, 2019 Share Posted January 24, 2019 I'm not entirely sure what you mean and perhaps this isnt the answer but if your looking at using vdbs before fracturing, try an isofset? Quote Link to comment Share on other sites More sharing options...
reeson Posted January 24, 2019 Author Share Posted January 24, 2019 In the voronoi fracture sop, if you click on that icon that will colour the fractured pieces, you will see that in the middle of the geo, there are multiple fractures shaped like hexagon. I don't want to have that. Quote Link to comment Share on other sites More sharing options...
Mark01 Posted January 24, 2019 Share Posted January 24, 2019 If you place a color node down before scattering points and paint that area, you could place more/less points in that area? Quote Link to comment Share on other sites More sharing options...
reeson Posted January 24, 2019 Author Share Posted January 24, 2019 It doesn't work like that. If you check the scatter node, the points are not denser in the middle. Quote Link to comment Share on other sites More sharing options...
Mark01 Posted January 24, 2019 Share Posted January 24, 2019 It does work like that. Try again Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted January 24, 2019 Share Posted January 24, 2019 (edited) 2 hours ago, reeson said: In the voronoi fracture sop, if you click on that icon that will colour the fractured pieces, you will see that in the middle of the geo, there are multiple fractures shaped like hexagon. I don't want to have that. Do voronoifracture first then polyextrude voronoifracture1_fix.hipnc Edited January 24, 2019 by vicvvsh 1 Quote Link to comment Share on other sites More sharing options...
reeson Posted January 24, 2019 Author Share Posted January 24, 2019 Thank you. That did the trick. Quote Link to comment Share on other sites More sharing options...
reeson Posted January 24, 2019 Author Share Posted January 24, 2019 (edited) 42 minutes ago, vicvvsh said: Do voronoifracture first then polyextrude Wait. I just notice, when I extrude at the end, it extrudes in both ways; up and down.... Edit: I didn't see you added a blast for the inside. I guess there is no other way to keep the inside, so you can deform later... Edited January 24, 2019 by reeson Quote Link to comment Share on other sites More sharing options...
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