reeson Posted January 29, 2019 Share Posted January 29, 2019 Hey guys. So, I'm doing a Unified Noise - Static in the VOP node. Now my question is, why are these weird lines and big grey areas coming up (see the picture)? Also, here's my hip file. Cheers! unifiednoise_static1.hip Quote Link to comment Share on other sites More sharing options...
kleer001 Posted January 29, 2019 Share Posted January 29, 2019 Because of the noise type you chose? Looking at your network I'm not sure what you're trying to achieve. A lot of that functionality seems built into the univied noise vop. That fit from 0.02 to 0.06 also seems weird to me. Quote Link to comment Share on other sites More sharing options...
reeson Posted January 29, 2019 Author Share Posted January 29, 2019 I'm trying to get like "clean" lines, without any grey areas, like on the picture. Quote Link to comment Share on other sites More sharing options...
kleer001 Posted January 29, 2019 Share Posted January 29, 2019 (edited) Ah ok, I could get rid of them by increasing the source min/max to 0.1 and 0.11 . Then the grey portions turn into black pools. If you don't want those you may want to go with a more SOP solution than VOP using voronoi and some attribute noise on P and then ray back onto original geo. Or you can use edgeFracture or findShortestPath to create those lines. Edited January 29, 2019 by kleer001 Quote Link to comment Share on other sites More sharing options...
reeson Posted January 29, 2019 Author Share Posted January 29, 2019 Ok, I think I got it with the ray and edge fracture. Can you please show me, how to do implement the attribute noise into this, and also how to do it with findShortestPath. Here's the hip file. Thank you! unifiednoise_static2.hip Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.