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Unified Noise - Static


reeson

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Ah ok, I could get rid of them by increasing the source min/max to 0.1 and 0.11 . Then the grey portions turn into black pools. If you don't want those you may want to go with a more SOP solution than VOP using voronoi and some attribute noise on P and then ray back onto original geo. Or you can use edgeFracture or findShortestPath to create those lines.

Edited by kleer001
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