kiryha Posted January 31, 2019 Share Posted January 31, 2019 I have a character model loaded into the render scene. I have animation cache of this character applied via transfer of the point position from animation to the model (ANIMATED). I have a sculpted model as well and I can apply sculpting the same way (SCULPTED). But I can't understand if its possible to use both at the same time so I will have sculpted model animated. In addition to the obvious displacement solution. Here is the scene file: applySculpt_001.hipnc Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted February 1, 2019 Share Posted February 1, 2019 (edited) Hi Here is an example hip. A locked node can freeze only one frame therefore in your hip animation unavailable and I made some with a bend SOP. The code @P = @opinput1_P works properly if input 0 and input 1 have the same amount of points applySculpt_001_01.rar Edited February 1, 2019 by vicvvsh Quote Link to comment Share on other sites More sharing options...
kiryha Posted February 1, 2019 Author Share Posted February 1, 2019 Hi, Victor, I can't download your file, getting an error. Can you, please, re-submit it? Thanks! Also... I don`t know why, but @P = @opinput1_P works even with the different amount of points (see my attached file): SCULPT is a subdivided version of MODEL and MODEL deforming correctly by SCULPT points. I did not expect such behavior as well, but it is working. Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted February 1, 2019 Share Posted February 1, 2019 (edited) I've updated my post . When i ziped file only i could upload it. Strange thing. PS: look at your screenshot, SCULPT influence on MODEL in the wrangle transform_SCULPT Edited February 1, 2019 by vicvvsh 1 Quote Link to comment Share on other sites More sharing options...
kiryha Posted February 1, 2019 Author Share Posted February 1, 2019 (edited) Thanks, Victor! There are two issues with your solution: - it does not work with my animation - I need to output the original model (MODEL) but not SCULPT. But point deform (which is Houdini 'wrap deformer' if I understand correctly) was a nice hint! Thanks! applySculpt_002.hipnc Edited February 1, 2019 by kiryha Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted February 1, 2019 Share Posted February 1, 2019 As i wrote before the animation not available for me because when you're locking Sop node you're freezing one current frame. If your static model identical to animated model you can use your old wrangle "transfer_ANM" to transfer animation. But maybe i misunderstood you. Quote Link to comment Share on other sites More sharing options...
kiryha Posted February 1, 2019 Author Share Posted February 1, 2019 Anyway I got it working with your help, thanks Victor Now I have several options how can I modify my character in all shots! Quote Link to comment Share on other sites More sharing options...
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