parth Posted February 3, 2019 Share Posted February 3, 2019 Hey guys! How can I create pyro to an animated object? Quote Link to comment Share on other sites More sharing options...
jdiazsaezwd Posted February 3, 2019 Share Posted February 3, 2019 9 hours ago, parth said: Hey guys! How can I create pyro to an animated object? I think it's the same way with a non-animated object, if you import an fbx with animation from mixamo for example, you can use that gemetry as a source for your sim, don't know if I'm right at all but thats the way I will go Quote Link to comment Share on other sites More sharing options...
parth Posted February 3, 2019 Author Share Posted February 3, 2019 Thanks for the reply! Actually I tried that but pyro doesn’t follow the object and sstart simulating at the same place. Quote Link to comment Share on other sites More sharing options...
MaximumsProductions Posted February 4, 2019 Share Posted February 4, 2019 Should upload your file with example to understand what the problem is exactly. but yeah I don't think there's anything special here. Static object, circumstances would be point / obj deformation checks. but sourcing - will source wherever the volume source is. anim_pyro.hiplc Quote Link to comment Share on other sites More sharing options...
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