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Pyro FX on animated geo


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9 hours ago, parth said:

Hey guys! 

How can I create pyro to an animated object?

I think it's the same way with a non-animated object, if you import an fbx with animation from mixamo for example, you can use that gemetry as a source for your sim, don't know if I'm right at all but thats the way I will go

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Should upload your file with example to understand what the problem is exactly. but yeah I don't think there's anything special here. Static object, circumstances would be point / obj deformation checks. but sourcing - will source wherever the volume source is.


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