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RBD Material Fracture with glue and "active/passive"


mentalgutiar

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Hi guys,

How do I hook up the glue constraints with RBD Material Fracture? I can't seem to find much on this. I have set my passive objects and they are passive as expected, and then as a workaround Ive used the Glue Adjacent pieces tool, but that doesn't seem to be working as well. Im sure it's basic stuff however finding it hard to get these glue constraints working with either the Material Fracture or regular Glue Adjacent pieces.

test.hiplc

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18 hours ago, mentalgutiar said:

Ahh I see my attribute wrangle was running over points instead of primitives when defining my glue. Eeesh that took a while...

I am still wondering however to use the constraint setup within the RBD Material Fracture.

Go to RBD Material Fracture's tab Constraints and turn on Apply Constraint Properties. You'll get constraints from a pink output of the node. Hook a null on this output and it will bee reference for Constraint Network DOP.

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