Jump to content

Copy UVs to other faces


Recommended Posts

Hello all!

I have a series of blocks that I am projecting a texture onto.



In my animation the image breaks apart into individual blocks like pixels. The issue I run into is how can I carry the texture on the front face of the geom onto the rest of the sides?


To create the blocks for the anim, I am generating a bunch of points and adding noise the the positions. The block models are being copied to the points, converted, then UVs projected. Any guidance would be a huge help! 




Link to comment
Share on other sites

hi, my first approach would be to start with a flat grid first, unwrap it, then copy it over to the area you need, and then extrude it to form cubes. polyExtrude SOP offers some basic (but handy) options for auto-generating uvs based on existing coordinates. this should do the trick. cheers. 

actually, sorry, this wouldn't work with camera projection :-/

Edited by davpe
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...